Today, another animal factory flew into the review:public static class AnimalsFactory
{
public static Animal CreateAnimalByTernaryOperator(bool isCat)
{
return isCat ? (Animal)new Cat() : new Dog();
}
}
Once again I was upset that C # forces you to cast the Cat object to Animal. But let the caste be better, because through the if-else statement the code is even longer:public static class AnimalsFactory
{
public static Animal CreateAnimalByIfElseOperator(bool isCat)
{
if (isCat)
return new Cat();
return new Dog();
}
}
Let’s digress for a minute from the review and try to figure it out:- Will the IL code be different in these examples?
- will one of the examples benefit in performance?
The answer to the first question is yes, the IL-code is different, I’ll show below what.Let's move on to the issue of performance. Download the nuget package for BenchmarkDotNet benchmarks and write a test:public class AnimalFactoryPerformanceTests
{
[ParamsAllValues]
public bool IsCat { get; set; }
[Benchmark]
public void CreateAnimalByTernaryOperator() =>
AnimalsFactory.CreateAnimalByTernaryOperator(IsCat);
[Benchmark]
public void CreateAnimalByIfElseOperator() =>
AnimalsFactory.CreateAnimalByIfElseOperator(IsCat);
}
Benchmark Results:| | IsCat | |
|------------------------------ |------ |---------:|
| CreateAnimalByTernaryOperator | False | 1.357 ns |
| CreateAnimalByTernaryOperator | True | 1.655 ns |
|------------------------------ |------ |---------:|
| CreateAnimalByIfElseOperator | False | 1.636 ns |
| CreateAnimalByIfElseOperator | True | 1.360 ns |
It is surprising that “for a dog” ternary works faster, and “for a cat” - an if-else statement.We look at the IL-code of the method with the ternary operator:CreateAnimalByTernaryOperator(bool isCat)
{
IL_0000: ldarg.0
IL_0001: brtrue.s IL_0009
IL_0003: newobj instance void AnimalPerformance.Dog::.ctor()
IL_0008: ret
IL_0009: newobj instance void AnimalPerformance.Cat::.ctor()
IL_000e: ret
}
When creating the Dog object, the IL_0000 - IL_0008 commands are executed sequentially , while when creating the Cat object , a conditional jump occurs ( IL_0001: brtrue.s IL_0009 ).As you might guess, for the if-else statement, IL code is generated that does not require conditional jumps to create a Cat object . While the Dog object is created via a conditional branch:CreateAnimalByIfElseOperator(bool isCat)
{
IL_0000: ldarg.0
IL_0001: brfalse.s IL_0009
IL_0003: newobj instance void AnimalPerformance.Cat::.ctor()
IL_0008: ret
IL_0009: newobj instance void AnimalPerformance.Dog::.ctor()
IL_000e: ret
}
Add the Parrot creation and a new method with the switch statement to the factory :public static class AnimalFactory
{
public static Animal CreateAnimalByTernaryOperator(AnimalType animalType)
{
return animalType == AnimalType.Cat
? new Cat()
: animalType == AnimalType.Dog
? (Animal)new Dog()
: new Parrot();
}
public static Animal CreateAnimalByIfElseOperator(AnimalType animalType)
{
if (animalType == AnimalType.Cat)
return new Cat();
if (animalType == AnimalType.Dog)
return new Dog();
return new Parrot();
}
public static Animal CreateAnimalBySwitchOperator(AnimalType animalType)
{
switch (animalType)
{
case AnimalType.Cat:
return new Cat();
case AnimalType.Dog:
return new Dog();
case AnimalType.Parrot:
return new Parrot();
default:
throw new InvalidOperationException();
}
}
}
Which method will be faster?Benchmark results| | AnimalType | |
|------------------------------ |----------- |---------:|
| CreateAnimalByTernaryOperator | Cat | 2.490 ns |
| CreateAnimalByTernaryOperator | Dog | 2.515 ns |
| CreateAnimalByTernaryOperator | Parrot | 2.333 ns |
|------------------------------ |----------- |---------:|
| CreateAnimalByIfElseOperator | Cat | 2.368 ns |
| CreateAnimalByIfElseOperator | Dog | 2.545 ns |
| CreateAnimalByIfElseOperator | Parrot | 2.735 ns |
|------------------------------ |----------- |---------:|
| CreateAnimalBySwitchOperator | Cat | 2.747 ns |
| CreateAnimalBySwitchOperator | Dog | 2.730 ns |
| CreateAnimalBySwitchOperator | Parrot | 2.722 ns |
IL codeCreateAnimalByTernaryOperator(AnimalsFactory.AnimalType animalType)
{
IL_0000: ldarg.0
IL_0001: brfalse.s IL_0013
IL_0003: ldarg.0
IL_0004: ldc.i4.1
IL_0005: beq.s IL_000d
IL_0007: newobj instance void AnimalsFactory.Parrot::.ctor()
IL_000c: ret
IL_000d: newobj instance void AnimalsFactory.Dog::.ctor()
IL_0012: ret
IL_0013: newobj instance void AnimalsFactory.Cat::.ctor()
IL_0018: ret
}
CreateAnimalByIfElseOperator(AnimalsFactory.AnimalType animalType)
{
IL_0000: ldarg.0
IL_0001: brtrue.s IL_0009
IL_0003: newobj instance void AnimalsFactory.Cat::.ctor()
IL_0008: ret
IL_0009: ldarg.0
IL_000a: ldc.i4.1
IL_000b: bne.un.s IL_0013
IL_000d: newobj instance void AnimalsFactory.Dog::.ctor()
IL_0012: ret
IL_0013: newobj instance void AnimalsFactory.Parrot::.ctor()
IL_0018: ret
}
CreateOtherAnimalBySwitchOperator(AnimalsFactory.AnimalType animalType)
{
IL_0000: ldarg.0
IL_0001: switch (IL_0014, IL_001a, IL_0020)
IL_0012: br.s IL_0026
IL_0014: newobj instance void AnimalsFactory.Cat::.ctor()
IL_0019: ret
IL_001a: newobj instance void AnimalsFactory.Dog::.ctor()
IL_001f: ret
IL_0020: newobj instance void AnimalsFactory.Parrot::.ctor()
IL_0025: ret
IL_0026: newobj instance void System.InvalidOperationException::.ctor()
IL_002b: throw
}
Conclusion 1: For ternary and if-else statements, the runtime directly depends on the number of conditional jumps that have passed in the execution thread.Conclusion 2: The C # switch statement is converted in IL code to a switch statement and, on average, works a little longer than regular branching statements.Conclusion 3: Everything above is relevant only for the .NET Framework v.4.8. Having run the same tests on .NetCore, we got completely different results that have yet to be interpreted somehow.Benchmarks .NetCore 3.0| | AnimalType | |
|------------------------------ |----------- |---------:|
| CreateAnimalByTernaryOperator | Cat | 3.046 ns |
| CreateAnimalByTernaryOperator | Dog | 2.984 ns |
| CreateAnimalByTernaryOperator | Parrot | 3.019 ns |
|------------------------------ |----------- |---------:|
| CreateAnimalByIfElseOperator | Cat | 2.980 ns |
| CreateAnimalByIfElseOperator | Dog | 2.977 ns |
| CreateAnimalByIfElseOperator | Parrot | 3.103 ns |
|------------------------------ |----------- |---------:|
| CreateAnimalBySwitchOperator | Cat | 3.519 ns |
| CreateAnimalBySwitchOperator | Dog | 3.533 ns |
| CreateAnimalBySwitchOperator | Parrot | 3.312 ns |
Processor: Intel® Core (TM) i7-7700KSources