如何减少数量并提高react-redux,redux-saga中代码的可读性

在本文中,我将分享我使用react-reduxredux-saga包的经验,或者更确切地说,我使用哪种“自行车”来减少相同类型代码的数量并简化其理解。

什么不适合我


反应-终极版终极版,佐贺库是简单的,灵活的和方便的,但有代码的冗余。主要元素是:

  1. 活动工厂


    const actionCreatorFactory = type => payload => ({ type, payload });
    
    export const INITIALIZE = 'INITIALIZE';
    
    export const ON_FIELD_CHANGE = 'ON_FIELD_CHANGE';
    export const onFieldChange = actionCreatorFactory(ON_FIELD_CHANGE);
    
    export const HANDLE_FIELD = 'HANDLE_FIELD';
    export const handleField = actionCreatorFactory(HANDLE_FIELD);
    
    export const GO_TO_NEXT_STEP = 'GO_TO_NEXT_STEP';
    export const goToNextStep = actionCreatorFactory(GO_TO_NEXT_STEP);
    

    因此,有几件事使我感到困惑:

    -事件类型的描述。在此示例中,您当然可以没有常量,但是仍然必须在工厂中传递其类型,该类型将与在camel(camelCase)通知中创建的事件的名称相同

    -如果您忘记了有效负载结构,要调用它,您需要转到reducer / saga,使用该事件的地方,然后查看在那里需要传输的内容
  2. 减速器


    import getInitialState, {
      formDataInitialState as initialState,
    } from '../helpers/initialState';
    import { HANDLE_FIELD_DONE, ON_FIELD_CHANGE, RESET } from '../actionCreators';
    
    export default (state = initialState, { type, payload }) => {
      switch (type) {
        case RESET: {
          return getInitialState().formDataInitialState;
        }
    
        case ON_FIELD_CHANGE: {
          const { name } = payload;
          return {
            ...state,
            [name]: '',
          }
        }
    
        case HANDLE_FIELD_DONE: {
          const { name, value } = payload;
          return {
            ...state,
            [name]: value,
          }
        }
      }
    
      return state;
    };
    

    通常,这里仅使用开关结构很烦人
  3. 萨加斯


    import { all, put, select, fork, takeEvery } from 'redux-saga/effects';
    import { runServerSideValidation } from '../actionCreators';
    import { HANDLE_FIELD } from '../actionCreators';
    
    function* takeHandleFieldAction() {
      yield takeEvery(HANDLE_FIELD, function*({ payload }) {
        const { validation, formData } = yield select(
          ({ validation, formData }) => ({
            validation: validation[payload.name],
            formData,
          })
        );
    
        const valueFromState = formData[payload.name];
    
        if (payload.value !== valueFromState) {
          const { name, value } = payload;
          const { validator } = validation.serverValidator;
          yield put(
            runServerSideValidation({
              name,
              value,
              validator,
              formData,
            })
          );
        }
      });
    }
    
    export default function* rootSaga() {
      yield all([fork(takeHandleFieldAction())]);
    }
    

    在Sagas中,最大的问题是阅读困难。粗略地看一下就知道是什么使传奇变得困难了。原因之一是深层嵌套。当然,您可以减少工作人员来减少深度,但是冗余会增加。

    import { all, put, select, fork, takeEvery } from 'redux-saga/effects';
    import { runServerSideValidation } from '../actionCreators';
    import { HANDLE_FIELD } from '../actionCreators';
    
    function* takeHandleFieldWorker({ payload }) {
        const { validation, formData } = yield select(
          ({ validation, formData }) => ({
            validation: validation[payload.name],
            formData,
          })
        );
    
        const valueFromState = formData[payload.name];
    
        if (payload.value !== valueFromState) {
          const { name, value } = payload;
          const { validator } = validation.serverValidator;
          yield put(
            runServerSideValidation({
              name,
              value,
              validator,
              formData,
            })
          );
      }
    }
    
    function* takeHandleFieldWatcher() {
      yield takeEvery(HANDLE_FIELD, takeHandleFieldWorker);
    }
    
    export default function* rootSaga() {
      yield all([fork(takeHandleFieldWatcher())]);
    }
    

    也有一些检查可能会增加嵌套,或者增加传奇中的出口点,这会使我们的代码更糟。

我要如何解决这些问题


让我们去吧。

  1. 活动工厂


    import { actionsCreator, payload } from 'sweet-redux-saga';
    
    @actionsCreator()
    class ActionsFactory {
      initialize;
      
      @payload('field', 'value')
      onFieldChange;
      
      @payload('field')
      handleField;
      
      @payload('nextStep')
      goToNextStep;
    }
    

    actionsCreator(). , (initialize;/onFieldChange;/handleField;/gpToNextStep;) action creator. , payload(...[fieldNames]). :

    class ActionsFactory {
      initialize = () => ({
        type: 'INITIALIZE',
        payload: undefined,
      });
    
      onFieldChange = (field, value) => ({
        type: 'ON_FIELD_CHANGE',
        payload: {
          field,
          value,
        },
      });
    
      handleField = field => ({
        type: 'HANDLE_FIELD',
        payload: {
          field,
        },
      });
    
      goToNextStep = nextStep => ({
        type: 'GO_TO_NEXT_STEP',
        payload: {
          nextStep,
        },
      });
    }
    

    toString, toPrimitive, valueOf. :

    const actionsFactory = new ActionsFactory();
    console.log(String(actionsFactory.onFieldChange)); // 'ON_FIELD_CHANGE'
    

  2. import getInitialState, {
      formDataInitialState as initialState,
    } from '../helpers/initialState';
    import { HANDLE_FIELD_DONE, ON_FIELD_CHANGE, RESET } from '../actionCreators';
    import { reducer } from '../../../leadforms-gen-v2/src/decorators/ReducerDecorator';
    
    @reducer(initialState)
    export class FormDataReducer {
      [RESET]() {
        return getInitialState().formDataInitialState;
      }
    
      [ON_FIELD_CHANGE](state, payload) {
        const { name } = payload;
        return {
          ...state,
          [name]: '',
        };
      }
    
      [HANDLE_FIELD_DONE](state, payload) {
        const { name, value } = payload;
        return {
          ...state,
          [name]: value,
        };
      }
    }
    

    reducer([initialState]). , , .

    function reducer(state = initialState, action) {
      if (!action) {
        return state;
      }
    
      const reducer = instance[action.type];
      if (reducer && typeof reducer === 'function') {
        return reducer(state, action.payload);
      }
    
      return state;
    }
    

  3. import { all, put, select, } from 'redux-saga/effects';
    import { runServerSideValidation } from '../actionCreators';
    import { HANDLE_FIELD } from '../actionCreators';
    import { sagas, takeEvery, filterActions } from 'sweet-redux-saga';
    
    @sagas()
    class MySagas {
      @takeEvery([HANDLE_FIELD])
      @filterActions(
        ({state, payload }) => state.formData[payload.name] === payload.value
      )
      * takeHandleFieldAction({ payload }) {
        const { validation, formData } = yield select(({ validation, formData }) => ({
          validation: validation[payload.name],
          formData,
        }));
    
        const { name, value } = payload;
        const { validator } = validation.serverValidator;
        yield put(
          runServerSideValidation({
            name,
            value,
            validator,
            formData,
          })
        );
      }
    }
    
    export default function* rootSaga() {
      yield all([
        new MySagas(),
      ]);
    }
    

    使用sagas()注释创建一个类。在创建类的实例时,我们将获得一个函数生成器,该函数生成器在单独的线程中调用标有takeEvery([... [actionTypes]])takeLatest([... [actionTypes]]注释)的所有字段

    function* mySagas() {
      yield all([fork(mySagas.takeHandleFieldAction())]);
    }
    

    filterActions({状态,类型,有效负载}) 注释也可以与字段一起使用,在这种情况下,仅当函数返回true时,才调用传奇

结论


通常,使用这些简单的批注,sagas变得更加清晰和整洁,并减少了添加新逻辑所需的代码量。项目导航变得更加容易。

我在sweet-redux-saga包中做了这些注释如果还有其他解决方案,我将很高兴与我分享。

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