Stealth School: 5 types of gadgets in stealth games

The author of the YouTube channel Game Maker's Toolkit Mark Brown published a new video in which he talked about the gadgets used in stealth games. I decided to make a video about 5 types of gadgets in these games in my article.




The heroes of stealth games always have a set of first-class gadgets with them, starting with Agent 47 stranglehold and Sam Fisher's multi-functional glasses, ending with Emily Coldwin's super-abilities. These heroes are often associated with similar canonical devices. After all, the truth is that the stealth game is not about waiting for the guard to pass by to slip unnoticed.


Such games are more about using various devices, abilities and skills to turn the situation in your favor. And most of these mechanics can be divided into 5 key categories.


1. Collection of information


Mechanics / devices that allow collecting information fall into this category. All that allows you to look beyond the visible area of ​​the character.



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Alien: Isolation .



Invisible Inc. , Dishonored , Metal gear . .



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Metal gear solid 3 , . Hitman , 47 .



4.


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Dishonored Persona .



5.


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, , . Assassin's Creed Origins , . , , 1 .



? β€” . Ghost Recon Wildlands UAV, Assassin's Creed Origins, . .


The last of us , . Deus Ex , .


, / . , . Mark of the Ninja . Invisible Inc. , .


β€” . Thief , . Hitman .


AI .


Metal gear solid 5 , . ECHO .



, . Splinter Cell: Chaos Theory , . .


. Invisible Inc. 1, Dishonored .


The idea is to force the player to take a more thoughtful approach to the passage. Using weapons should be risky rather than simplifying the game. Information must be carefully collected. Strategies should alternate, not endlessly repeated.




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