As in the case of virtual reality in AR, the classification of interfaces that is used in computer games is quite relevant - the separation of all interface elements into 4 types - diegetic, non-diabetic, spatial and meta.Dietetic elements are located inside the game world and are connected with it at the level of storytelling - a map of the area in the hand of the protagonist in the shooter (it is assumed that the protagonist and other characters also perceive these elements as the player does)., HUD — ., — , . .- , . , . - , , , ., , . , , Dead Space, , .
AR- :(Touch-based)(Devices-based)(Gestures-based / Air-tap) .— AR .
But with vibration more accurately, Google, for example, generally does not particularly recommend using it.