some video games are incompatible with Olympic values ​​and therefore cooperation with them is excluded;the industry is developing rapidly, with the popularity of specific games changing and rapidly developing towards augmented and virtual reality;the industry is fragmented and is characterized by fierce competition between commercial operators;the driver of the industry is commerce, while the sports movement is built on [other] values.
Confident that they have gained or retained proper control of the electronic / virtual versions of their sports;limiting its participation to the activation of electronic versions and virtual forms of their traditional sports.
— , , , — . «» , ., .— , , , . , . — , .Dialogue of the Olympic Movement with e-sports and gaming communities should be encouraged - for the development of strategic partnership, as necessary, including platforms [platforms] and events. The Summit participants also agreed that it is necessary to develop guidelines for maintaining sustainable relations between interested sports and e-sports parties.
On February 21, 2020, the constituent assembly of the European Esports Federation ( EEF ) was held in the European Parliament building in Brussels . As part of the event, elections were held for the president of the organization, members of the board and the advisory committee of the federation.Thus, a base has been created for the integration of the e-sports movement in Europe - an organization that has united the federations of more than half of the European countries - the main tournament operators of European e-sports.
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