Is there a GameDev in Sakhalin? End

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So the final review of the Sakhalin near-game space has come. The first and second parts warmed up the interest, which means that the final part should put a bullet in the way to the game of the year in Sakhalin.

Racing is good, but racing, and a guided tour is even better! The author of the next game decided to fulfill his dream and recreate the whole of Yuzhno-Sakhalinsk as a whole.

Mad Drivers: Sakhalin Apocalypse 2019

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Crazy drove, apocalypse on Sakhalin)))

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Back to the future that you do not want

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ZhiguDrift! or MoscowDrift!

Cars with Russian soul color and even « DeLorean », afterburner and drift - not a question. Tearing at speed and knock down road obstacles with all the graphic scarcity is not so hot, of course, but you can understand. The author wanted to create a game for his own and yes, Alexey Pavlov is developing it on Unity. The game survived five Rebilds and looked like the first Carmageddon. For 2019, the game looks much better than the first "build".

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First version of the game

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It is much more interesting to walk around the city and look at the surroundings in story mode. Although the game is 40% ready, the author is not going to start the project in full force in the near future. But the city was built almost the whole, and even from nature. Yuzhno-Sakhalinsk was stuck at the junction of three cultures: Soviet, Japanese and Putin. An interesting guide without colorful pictures and notes.

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Revive empty streets and dark alleys help hungry zombies of various stripes. Riding through them and scattering the remains is easy, but logically substantiating their presence in the city is more difficult. Add snowball and Christmas tree - then zombies in the subject, but for now you feel a slight indignation. Probably, the author of the game noticed the attitude of the current authorities towards the people, only they will remain at the end of their reign.

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The game has already found its players, an “ honor board ” has been launched on the official website , where activity is only growing. There are no analogues of such a game on Sakhalin, and it is necessary to pay tribute, to create an entire city in one must have perseverance. You can watch the game on the Far Eastern tracker, only they say the Muscovites don’t have a page open, maybe an isolated case.

It’s time to tell about yourself. He began his path to game development with graphic design with the subsequent launch of his graphic studio Mega9pixel . Two years ago, for fun, he launched the browser game "Sakhgo / battle" about island media.

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The game returns to the good old arcade games of the 90s ... we can say a return to Galaga", Which means it's time to destroy them all! Creation is a great advertising joke. Logos of local mass media get by cabbage soup and even talk before decay into molecules.

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Each enemy has his own design, and with each new game the clouds with phrases change. The final boss is complex and requires special attention. There are bonuses to protect and improve the gun, they are temporary, and for the whole game they can be found a couple of pieces. The main thing is to catch it. A set of points brings additional joy in the form of a rank that you can share on social networks and enter the tournament plate.

I don’t advise you to lower it into the water during the game, you can drown. The game has entered the Sakhalin people and until now, someone sometimes plays it. Without installation, everything works at the link: battle.sakhgo.ru

In February 2019, he acquired a small team, and “Old Byte Apps” with the first project “Mainframe Defenders” was born.


The game can be attributed to the classic turn-based strategy of the times: X-COM, Xenonauts, UFO. We were inspired by MechCommander and Into the breach . So far, the design has a strong impact on the DOS operating system, but we plan to play with the color scheme and possibly let the players change it in the options. Our classics are everything, and pixel graphics are love forever. You are given 4 units per mission and survive surrounded by enemies. Before each mission there is a briefing to equip the team.

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Weapons and bellows have cons and pros, finding the right balance is important on the battlefield, and the card system will help you collect the best deck to win.

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Mission cards are collected randomly, which means the “unit repair module” can be anywhere. Each object is destroyed and gives advantages in tactics, for example, to escape.

It’s not possible to shoot a lot, each fur has a “warm” characteristic. With strong heating, it becomes useless, the enemy does not run - the mission does not pass, why are you so warm with me? Tactical variations are diverse, the same “heat” can be used to defeat the enemy, use your weakness against the enemy, so to speak.

There are 3 difficulty levels and each affects the mission in different ways. During the shootings, you have to hide in a corner, and keep the defense to the last fur. This is our average difficulty level only. We have to sweat sometimes.

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Just a couple of months ago, a demo version was launched., with a text instruction, which explains a lot of important details, if you have forgotten about Dota and the counter for a couple of years, you should be careful, because you have to think a lot, “but your head is getting wiser!”

The classic turn-based system is divided into the number of action and movement points, for the convenience of calculating the correct strategy and understanding the resources of each unit. Your waiting about 200+ items of loot for combining and more than 10+ units. I think there will be a lot of objects and upgrades, how much strength is enough.

The game’s stories are told about a certain scientific research complex of the Microlinc Dynamics company and a certain evil virus that unceremoniously infected the system, but for some reason did not touch AI. According to the law of justice, the virus must be punished in all severity, that is, "reinstall Windows", completely reinstall the lead. The rest will reveal the campaign.

And a little more about the plot, we came up with the mechanics of search and rewards in the form of “research points”. Do you want a plot? Get ready to search for the seeds of truth. This is roughly the highest difficulty level in Driv3r, but you have the choice to skip the mission and move on.

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Music is a very important part of deepening into the atmosphere and of course we gave our preference to the “Synthwave” genre, which perfectly emphasizes the notes of cyberpunk and retro futurism. All music will go in a separate soundtrack. The game will be a snack to the release of "Cyberpunk 2077" if we have time.

We plan to release the game in the first quarter of 2020 on the PC. The plans for the advent of multiplayer and transplant for Android and IOS. If there is a request from gamers. The request can be given on Vkontakte , Twitter , Instagram

Steam: Mainframe Defenders

We are simultaneously working on the light novel “Notes from the bunker”. Subscribe to our work in general.

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Unfortunately, there are those who could not reach the end, so in 2014 the Sakhalin company Ruby gave a shortAn interview with a local online publication and shared some sketches of the future 3D adventure horror, but more information about the project could not be found, and the company itself is no more.

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Rethinking or creating an addition to “Mortal Kombat” is an interesting idea, but it did not end with anything other than a few artworks on Unity.

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Sakhalinets Rostislav Gorshenev apparently lost interest, but who knows what the author had in mind.

Another interesting project was found in social networks. " Sakhalin-City Multiplayer 2021"(Abbr. SCM) programmer Jan Glebov, said that he was not going to leave the city of Nevelsk (Sakhalin Oblast), but was experiencing financial and technical problems. The game promises to be a multi-player "sandbox" with a sci-fi plot.

Sakhalin was not spared technological experiments, for example, during the city duma elections in August 2019, a treshak appeared on the network - vyalomu.net .

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Today it is difficult to say that GameDev has grown to something serious, which can be admired with admiration, but it has not disappeared from the eyes of enthusiasts who continue to struggle with hopelessness and the desire to leave the cocoon as an attractive butterfly for large game publishers without moving to a large the ground. In conclusion, I would like to add that the popular application "FaceApp ”, recently made a noise in the international arena, was created by Russian developers.

Sakhalin residents have room to grow! Not looking back on Western experience, because the Japanese, thanks to island life and culture, create unique games, remaining invincible in their genres. Well, not a lot of facts. The very first gaming tournament on the island was held in 2000 by CS.

Like it! If from Sakhalin!

Source: https://habr.com/ru/post/undefined/


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